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http //www.atsdr.cdc.gov/toxprofiles/tp103.pdf U.S. DEPARTMENT OF HEALTH AND HUMAN SERVICES Public Health Service Agency for Toxic Substances and Disease Registry, ========================= TOXICOLOGICAL PROFILE FOR WHITE PHOSPHORUS ========================= ATSDR アメリカ毒性物質疾病登録機関(ATSDR) WHITE PHOSPHORUS p145 3. CHEMICAL AND PHYSICAL INFORMATION 3. 化学的および物理学的知見 3.1 CHEMICAL IDENTITY 化学的特徴 Information regarding the chemical identity of white phosphorus is located in Table 3-l. 白リンの化学的特性に関する情報は表3-1参照。 3.2 PHYSICAL AND CHEMICAL PROPERTIES Information regarding the physical and chemical properties of white phosphorus and white phosphorus smoke is located in Table 3-2. 白リンおよび白リン煙の物理化学的特性はTable 3-2参照。 Elemental phosphorus exists in several allotropic forms (Van Wazer 1982). 単体のリンにはいくつかの同素体がある。 The best known and most important commercially is the a-white phosphorus whose properties are given in Table 3-2. Commercial white phosphorus is 99.9% pure, with a slight yellow color caused by traces of red phosphorus impurities. 一番良く知られ最も重要なのはa-白リンでその性質はTable 3-2に示される。商品白リンは純度99%、うすく黄色みがかっているのは(残り1%の)不純物の赤燐が覆っているからだ。 Hence, white phosphorus also is known as yellow phosphorus. よって、白リンは黄燐として知られる。 When a-white phosphorus is cooled below -79.6°C, P-white phosphorus forms. Other important solid allotropes of phosphorus are red and black phosphorus (Van Wazer 1982). a-白リンが-79.6°C以下に冷やされるとp-白リンに立体構造が変わる。リンの他の固体の同素体には赤燐、そして黒リンがある。 The U.S. Army uses at least two phosphorus-based smoke/obscurants for training and testing activities (Shinn et al. 1985). 米陸軍は少なくともリンを元にした2種類の煙幕剤を訓練及び試験用として使っている。 One such agent is white phosphorus/felt (WP/F), and the other is red phosphorus/butyl rubber (Spanggord et al. 1985). その一つはフェルト含浸白リン(WP/F)で, もう一つはブチルゴム被覆赤燐である。 WP/F consists of 75-80% white phosphorus solidified into a cellulose (felt) matrix (20-25%). フェルト含浸白リン(WP/F)には、セルロースmatrix (20-25%)のなかに75-80%の固化された白リンが含まれている。 When WP/F is burnt, besides unburnt white phosphorus, the smoke consists primarily of oxidation and hydrolysis products of phosphorus. フェルト含浸白リンが燃えて、まだ燃えてない白リンと共存しているとき、煙にはリンの、一次酸化反応物及び、一次加水分解物が含まれる。 For example, when white phosphorus burns in air it produces oxides of phosphorus including phosphorus pentoxide (P4O10), and phosphorus trioxide (P406). 例えば、白リンが空気中で燃えるとき、リンは十酸化四リン(五酸化二リン)や六酸化四リン(三酸化ニリン)をつくる。 These oxides react with moisture present in air to form a number of phosphorus-containing acids, such as orthophosphoric acid (H3PO4), pyrophosphoric acid (H4P2O7), orthophosphorus acid (H3PO3), hypophosphorus acid (H3PO2), polyphosphoric acid of the general formula Hn+2PnO3n+1, where n=2-8, and a homologous series of linear and cyclic P6-P16 polyphosphates (Spanggord et al. 1983; Tolle et al. 1988). これら酸化物は、空気中の水蒸気と反応して、ピロリン酸、正リン酸など多くのリンの酸化物を生成する。ポリリン酸の一般的分子式はHn+2PnO3n+1(n=2-8)で,リンが6個から16個の直鎖または環状の相同体をつくる。 The composition of white phosphorus smoke will change with time (Spanggord et al. 1988). 白リンの煙の成分は時と共に変化していく。 In the absence of stoichiometric quantities of oxygen, phosphine (PH3) may form in WP/F smoke from the reaction of unreacted phosphorus with moisture in air (Spanggord et al. 1983). 酸素が当量的に存在しないときには、まだ反応してないリンが水蒸気と反応して、ホスフィン(PH3) をつくる可能性がある。 白リンの反応によって導かれる主な化合物の反応式。 (クリックすると拡大) 煙に含まれる主な化合物の物性 (クリックすると拡大) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (引用者注) 白リンの煙の中にある主なる成分として、ここに挙げられているのは、 三酸化リン(P4O6) 五酸化リン(P4O10) ホスホン酸(H3PO3) 正リン酸(H3PO4) ホスフィン(PH3) そのほか煙の中には、まだ燃えてない白リンのエアロゾルや、白リンの蒸気もあり見過ごすことはできない。 微量なレベルの他の成分は、前掲の反応式の後で記述されている。 白リンが燃え尽きて以後温度が下がってから、あるいは離れたところに拡散した煙は、殆どがリン酸と水分子が水和したエアロゾルとなる。 WHITE PHOSPHORUS
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Finding Important Users for Information Diffusion 情報拡散における重要人物の推定 Fujio Toriumi, Takeshi Sakaki, Mitsuo Yoshida, Kosuke Shinoda, Satoshi Kurihara, Kazuhiro Kazama, Itsuki Noda JSAI 2014 概要 リツイートを分析してみたら,アーリーアダプタが効果的だよ リツイート行動の分析 リツイート回数と被リツイート回数を頑張って分析すると 情報を提供する力よりも情報を集約する力の方が強い イノベータ 1ツイートが平均100回以上リツイートされたユーザ アーリーアダプタ イノベータの流したツイートを速攻でリツイートし情報の拡散を行うユーザ 先月イノベータであっても今月イノベータかは怪しい 逆にアーリーアダプタは継続されやすい アーリーアダプタの影響力が大きければこいつをフォローすればオッケー シミュレーション SIRモデルで何かやる 真の影響力=「当該エージェントを経由して情報を獲得したエージェントがどの程度いるか」 アーリーアダプタの影響力が高いらしい JSAI Twitter 情報拡散 2014-06-08 22 42 11 (Sun)
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原文 Oblivion/新しいHair Meshの作成 This tutorial is intended as an starter aid to those wanting to model Oblivion hair meshes. It does not claim any expertise - I have mostly worked with two existing hair meshes - cropped (style07), and Mohican (ElfMohawk). It relied on key info provided by BetterBodies forum moders (particularly Corwyn). 基本的なhair meshの生成 Blenderによってエクスポートされる既存の20.0.0.4.メッシュを使うことは、可能かもしれません。しかし、それらは重要なデータが不足します: NiStringExtraData - a reference to an insertion point "Bip01 Head" Tangent Space data Vertex coloring data (not supported by the OBJ format, Blender, or fully by Nifskope) NiTexturingProperty - its not clear to me what this is for cause all the switches are off 私は既存のhair meshを使いました。meshの選択は、重要になります(後ほど)。 Create your hair mesh (I used theirs as starters). To create a Bald mesh just dump a small rendered cube inside the original mesh, and delete it (maybe you could get away with no mesh at all). Export as a OBJ file. Load the Bethesda hair NIF into Nifskope and import your OBJ file. Save under a new file name. Your mesh should then be picked up by TES. It will render, but not change color or shape. If you want your hair to change shape, you must provide (renamed) egm and tri files. These contain hair animation data. Naturally the results of the shape change can look like a punks tea party, if they work at all. If you want the hair to change color you must activate vertex coloring; and that s when the trouble starts. It appears that only one mesh/texture can be imported from the OBJ file. Any other meshes in the file will be merged into one. Of cause, this may be a flaw in my OBJ exporter - I don t know. You can put in other items other than hair. However given the restriction on submeshes/extra textures, and the lack of bone support (I found that my particular addon bits did not move with correcly with changes in head geometry) this is an NPC only option (I ve only tried this in the TES, not in the game). It was better in Morrowind - so much for me doing spectacles for my Player. Setup in TES - add the mesh to the hair style list options (Make it playable), and then add the style to the race menu options. Run the game, activate console, type in ShowRaceMenu, select the hair mesh, exit to main chargen "Do you want to be a...?" screen, activate save/load screen, save game, reload game, and use the new haircut. How to color the hair workarounds Hair coloring depends on the use of (up to) 4 (implied) texture maps AND vertex coloring. Vertex coloring is a way of coloring a mesh without a texture by interpolating between vertices. The cropped mesh uses what may be default settings - 255 for each node. The mohawk mesh is a complex folded mesh that uses various color settings - possibly for special effect. Blender dose not support the vertex color array needed. Yes it has a vertex coloring facility, but it don t work here - either cause the OBJ format don t use it, or cause the NIF importer/exporter don t. My tests suggest both. That s why you have to chose the correct Bethesda hair mesh NIF to alter. Import your OBJ into the NIF Activate vertex coloring - its a flag in the trishape block at the end of the NIF. Save your NIF - and get a warning message and a totally corrupt NIF The problem is that the number of nodes in the mesh must equal the number of entries in the original (unchanged) vertex array. You will have to either cut out vertices, or add a dummy mesh large enough to supply the extra vertices - NifSkope and the game don t seem to care where they come from, or that there is more than one mesh in the hair (extra materials could be another matter) Re-save the new NIF. If you cannot save the NIF correctly (warning message by NifSkope about invalid array size), it is cause the NIF has degraded (I presume that there has been info loss somewhere and it has become corrupt). Load in the original Bethesda NIF and reload the OBJ , reset the color flag, and try again. It will then save ok (well it does for me). Having done that your mesh should display in the game ok, if it uses the mohawk (gray.dds) texture. If it uses the cropped texture you could be in big trouble. The cropped (short.dds) texture complex contains gaps and transparencies that can show up in the mesh - badly - what shows up differs between (my editor), TES, and the Game. Increasing mesh density along the X axis (may have) removed the problem from my original mesh (I needed a mesh 50% thinner than my original). Trying to remove the problem from the original was pointless - I even duplicated the mesh, shrank it inside the original - no effect, even when the texture was rotated 180 - so it looks like meshes inside meshes are not rendered. The solution was to use the gray.dds map (repositioned), and apply a 90% transparency - the AlphaProperty transparency flags are already pre set in the NIF (and to more than the mere basic 237 needed), so just alter the alpha value. Its not as good as the correct texturing, but adequate. Try 75% transparency for very dense (rendered) textures. Ambient lighting conditions also have an effect.
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2012 7/12 update MoP Restration 大きな変更点 Lifebloomの持続時間が15秒に Lifebloomをスタックした状態のまま別のターゲットに移動可能に (Glyph) DispelはMagic/Poison/Curse対応だが、Cooldownが8秒になる (他クラスのDefensive Dispelも同じ仕様) 他人に投げられるBarkskin(Ironbark 2minCD, 普通のbarkskinとのCDの兼ね合いは調整中らしい) 設置キノコ爆破でAoE ヒールが可能に Nature s Swiftness(T2)、Tree of Life(T4)が選択式のTalentになった Passive Stats Intellect +5% (Leather Specilization) Agility +100% Intellect (Killer Instincts, Cat/Bear Form限定) Mana Pool +400% (Natural Insight) Mana Regeneration +50% from spirit in combat (Meditation) Reduction (Passive) -70% Cast Pushback (heal,CC,rez) (Nature s Focus) Hit Rating +15% Wrath/Moonfire限定 (Nature s Focus) Healing Spell (Rest Base) Lifebloom Instant Hot, 5.9%base mana 15秒持続、単体へ最大3stack。効果が消える(時間/Dispel)際にInstantHeal。 通常は複数人数に使うことはできないが、T4Talent Incarnationを使用時のみ対象数が無制限になる。 Glyph of Lifebloomを使うと、Lifebloomをスタックした状態で別のターゲットに移動させられる。 Rejuvenation Instant Hot, 16%base mana 12秒持続、3秒tickのHoT。Lifebloomと違い対象人数の制限はない。 Healing Touch 2.5sec CastHeal, 28.9%base mana 高コスト、Cast長のヒール Glyph of Healing Touchを使うと、1CastにつきSwiftmendのCDが1秒短縮。 Nourish 2.5sec CastHeal, 10.2%base mana 低コスト、Cast長のヒール。 対象にRejuvenation,Lifebloom,Regrowth,WildGrowthが入っていると20%効果up Regrowth 1.5sec Castheal, 29.7%base mana 高コスト、Cast短のヒール+追加で6秒HoT。ベースで60%Crit Chanceが加算。 HoT部分は効果時間中に対象のHealthが50%を切ると自動で更新される。 Glyph of Regrowthを使うと、Crit率加算が更に40%されるがHoT部分が削除(100%critのdirect heal) Swiftmend 15sec CD, InstantHeal+AoEheal, 8.5%base mana RejuvenationかRegrowthのかかっている対象にのみ使える。 同時に対象中心8ydのAoE heal Field、範囲内の最も傷ついた3人にheal、7secDur,tick/sec Wild Growth 8sec CD, AoE HoT, 22.9%base mana 対象から30yd以内にいる、最も傷ついた5人にかかるHoT。 Wild Mushroom Bloom キノコ爆弾の回復バージョン。同時に最大3個置け、6ydの範囲に爆発時にヒール。 Tranquility 3min CD, AoE Heal+HoT, 27.1%base mana 8sec Channelingヒール。40yd以内にいる最も傷ついた5人が対象。 RestはPassiveのMalfurion s GiftでCDが3min。他のスペックは8min。 Symbiosis Skill List (Restoration) Death Knight - Icebound Fortitude (20%Reduction, 3minCD) Hunter - Deterrence Mage - Ice Block (5min CD) Monk - 未定 Paladin - Cleanse (Hand of Sacrificeから変更) Priest - Leap of Faith Rogue - Evasion Shaman - Spiritwalker s Grace Warlock - Demonic Circle Teleport Warrior - Intimidating Roar Tier Set Bonus T13変更なし T14 2set RejuvenationのManaCost -10% T14 4set SwiftmendのCD -3sec 雑感 基本的なHealのスタイルは変わらない。 Lifebloomの使い勝手が大分向上する。特にPvPでは大きい変更だろう。 Defensive Dispel全部にCD 8secがつく。 Cataの基準で考えるととんでもない変更だが、MoPでのCC/DoTのダメージなどがそこまで脅威でないのかも(moonkinは現にdotが1個無くなる) RegrowthとHealing Touchの位置づけはどうなるのか。MoP wowheadのtooltipだと Regrowth 9.8k-11k+95.8%SP + HoT(略) (29.7%base mana) Healing Touch 18k-22k+ 186%SP (28.9%base mana) GlyphをいれたRegrowthの場合、HoT部が消え、Heal部が100% critで2倍。更にLiving Seedが100%Critのせいで毎回発動する。 Healing TouchのCrit率を無視して大雑把に考えると Glyphed RegrowthはHealing Touchとほぼ同値を回復し、CastTimeは1秒早く、ManaCostもほぼ同等ということになる。 Rest専用healあるんだからHT使わないでいいよ、という路線なんだろうか。 そのへんは他のヒーラーのheal 3種とPassiveを比較すればわかるのかな。 IronbarkとBarkskinがCDシェアなのかどうか。 そもそもCDの長さが2分と1分なので別物だとは思うが、CDシェアだ!ってポストも見るし最新パッチ待ちか。 TalentはT4/T6の選択が興味深い。 Tree of Form(T4 Incarnation)の性能はCataと同様のBurst healCDで無難ではある。 一方同じ階層のSoul of the ForestはSwiftmend使用後の次のspellにhaste+50%(!) HasteがCataのようにExtra tickを生むようなら、Swiftmendの後にWild GrowthやTranquiltyを使うと楽しいことになりそう。 T6ではDream of Cenariusが気になる。 効果はWrathをCastの後の最初のHealが70%up(Tranq以外)。RestのWrathはPassiveのせいで必中。 面白そうな使い方としては、Raid全体が減る場面でWrath キノコ爆破healの70%up Burstを上げるIncarnationやNature s Vigilを選ぶのは無難だろうけど、クセのあるTalentを使いこなすのも楽しそうだ。 動画 Skillの紹介など 上と同じ人、実戦編。終始テンションが高くて見てるだけで楽しい。 名前 コメント
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Infantry Captain Contents 1 Tactics 2 History 3 Built From 3.1 Field Support Truck 4 Support Abilities 4.1 Forward Observation Officer Barrage 5 Squad Abilities 5.1 Victor Target 6 Squad Weapons 6.1 Webley Revolver Captain Squad Size 1 Capture Rate 1 Sup Threshold 0.35 Health 60 Sight 35 Pin Threshold 0.8 Cost 300 Detection 10/0 Recovery Rate 0.012 Hotkey C Population 1 Time 60 Retreat Modifier 0.5 Target Type infantry_heroic Upkeep 1.5024 Reinforce Cost 0.5 Critical Type infantry_heroic Squad Slots 2 Reinforce Time 2 Tactics The captain is an officer much like the Lieutenant. Unlike the Lieutenant, Captains do NOT give speed bonuses. Captains solely give defensive bonuses and quite good at that. He will give bonuses to an entire sector and receive veterancy from all units within. It is a good idea for Captains to pick up fallen enemy weapons, as their standard weapon is generally ineffective. History Captain is a rank in the British armed forces that is used in the Army, Royal Navy, and the Royal Marines. The title is used by two separate rank grades however. Royal Navy - the rank of Captain in the Royal Navy is at the NATO OF-5 grade, equivalent to a full Colonel in the Army and Royal Marines or a Group Captain in the RAF; and Army/Royal Marines in the Army and Royal Marines, Captain is the OF-2 grade and is parallel to a Lieutenant in the Royal Navy or a Flight Lieutenant in the RAF. Built From Field Support Truck [Expand][Hide] Health 750 Population 0 Cost 18530 Max Speed 3 Time 70 Target Type hqs_mobile Hotkey F Effects The Field Support Truck coordinates and constructs Stuart Light Tanks, Sappers, and Captains. ESee Vehicle Field Support Truck for details. Support Abilities Forward Observation Officer Barrage [Expand][Hide] Cost 150 Activation targeted Duration _ Target tp_position Recharge 30 Hotkey B Effects Lieutenants and Captains can call in an artillery barrage. ESee Ability Forward Observation Officer Barrage for details. Squad Abilities Victor Target [Expand][Hide] Cost Activation targeted Duration _ Target tp_any Recharge 180 Hotkey V Effects The Victor Target will order all heavy artillery pieces (25 Pounders and Priests) to fire simultaneously at the same point. Artillery rounds fired to bombard the Victor Target will ignore their usual range constraints. Artillery pieces ordered to Counterbattery or Overwatch an area will not join in the barrage. ESee Ability Victor Target for details. Squad Weapons Webley Revolver [Expand][Hide] Weapon Webley Revolver See Weapon Webley Revolver for details. Retrieved from http //coh-stats.com/Infantry Captain
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目次 ウォレットとは何ですか? ウォレットには、どうやったらチャージ(入金)できますか? プレイステーション ネットワーク(PSN) カード/チケットはどこで買えるの? 買った商品って別のアカウントでも使えるの? 買った商品って誰かにプレゼントできるの? 課金アイテムはどうやったら買えますか? 自分の購入したプライベートスペースに同じプライベートスペースを購入してない人を招待できる? ウォレットとは何ですか? 「PlayStation®Network」のアカウント(Sony Entertainment Network アカウント)ごとに割り当てられている仮想財布です。このウォレットに残高が無いと、買い物等の支払いはできません。このウォレットに金額を補充する行為を「チャージ」といいます。「ウォレット」は、XMB™内の「PlayStation®Store」と共有です。 ※関連: PlayStation公式サイト サポート情報 - "PlayStation Network"(PSN)のウォレットとは? チャージ(入金)する方法は? ウォレットには、どうやったらチャージ(入金)できますか? 以下の方法があります。いずれの方法でもウォレットには1,000円単位で上限の20,000円までチャージできます。なお、18歳未満のユーザー(サブアカウント)のチャージは出来ません。 クレジットカードを使う。VISA、Master、JCBが付帯されているもので、学生カードや、家族カードでも可。ただし、日本の国内発行のものに限られます。チャージ額は「¥1,000」、「¥3,000」、「¥5,000」、「上限の¥20,000まで」の4種類から選択でき、一度に¥1,000以上の買い物をすると丁度金額分チャージが出来るので、決済に無駄が出にくいのが特徴です。※チャージの操作方法は、 公式サイト を参考にしてください。 VISAデビットカードを使う。一部のネットバンキングサービスを行っている金融機関が発行している 「VISAデビットカード」 でも、VISAクレジットカードと同様にチャージ決済を行う事が出来ます。基本的に、15~16歳以上であれば審査無しで取得でき、銀行口座に預金が無いと決済が出来ない為、クレジットカードだと無駄遣いが心配という方にお勧めです。ただし、こちらも日本国内発行のカードのみに限られ、チャージ額も¥1,000からとなります。※チャージの操作方法はクレジットカードと同様なので、上記公式サイトを参照して下さい。※ジェイデビットカードには対応していません。御注意下さい。 プレイステーション ネットワーク カード/チケットを使う。クレジットカードを持っていない人がチャージ(入金)するための方法です。代金を支払うと引き換えに発行される「カード」や「チケット」に印字されている12桁の英数字の番号を登録することで、ウォレットにチャージ(入金)できます。※関連: よくある質問-プレイステーション ネットワーク(PSN) カード/チケットはどこで買えるの? ※チャージの操作方法は、 公式サイト を参考にしてください。 Edy を使う。Edyカード/おサイフケータイともに利用可能です。ただし、事前に別途 専用のICカードリーダー/ライター「パソリ」 を用意しておく必要があります。チャージ額は「¥1,000」、「¥3,000」、「¥5,000」、「上限の¥20,000まで」の4種類から選択します。※チャージの操作方法は、 公式サイト を参考にしてください。 プレイステーション ネットワーク(PSN) カード/チケットはどこで買えるの? プレイステーション ネットワーク カードは、ゲームショップや家電量販店など全国のプレイステーション販売店と、全国のダイエーおよびグルメシティで販売されています(取り扱いのない店舗もあるそうです)。 プレイステーション ネットワーク チケットは、全国の大手コンビニエンスストアと、携帯電話で販売されています。 【コンビニエンスストアでの購入】 サークルK 店内設置の端末「カルワザステーション」を操作し、発行される払込票をもってレジに。または店内設置のサンプルカードをレジに。 購入方法 サンクス 店内設置の端末「カルワザステーション」を操作し、発行される払込票をもってレジに。または店内設置のサンプルカードをレジに。 購入方法 セイコーマート 店内設置のサンプルカードをレジに。(サンプルカード未設置店では直接レジで注文) 購入方法 セブンイレブン 店内設置のマルチコピー機を操作し、発行される払込票をもってレジに。 購入方法 デイリーヤマザキ 店内設置のサンプルカードをレジに。(サンプルカード未設置店では直接レジで注文) 購入方法 ファミリーマート 店内設置の端末「Famiポート」を操作し、発行される払込票をもってレジに。 購入方法 ミニストップ 店内設置のサンプルカードをレジに。(サンプルカード未設置店では直接レジで注文) 購入方法 ローソン 店内設置の端末「Loppi」を操作し、発行される払込票をもってレジに。 購入方法 【携帯電話を利用しての購入(e-id)】 郵便局(ゆうちょ銀行) 携帯申込サイトで注文後、郵便局ATMで支払い 購入方法 docomo ドコモ ケータイ払い 購入方法 Mobile Edy 電子マネー「Edy」支払い 購入方法 iD クレジット決済サービス「iD」支払い 購入方法 じぶん銀行 じぶん銀行決済 購入方法 ※関連: PlayStation®Store公式サイト - PlayStation®Storeの歩き方 買った商品って別のアカウントでも使えるの? 使えません。Home内で使用する全てのアイテムは、購入時に用いた同一のアカウント(Sony Entertainment Network アカウント)でのみ、使用することが可能です。 買った商品って誰かにプレゼントできるの? できません。Home内で使用する全てのアイテムは、購入時に用いた同一のアカウント(Sony Entertainment Network アカウント)でのみ、使用することが可能です。ただし、商品によっては、その商品を利用したり特定条件を満たすことで、別のリワードアイテムが得られる機能がついたものがあります。自分以外の人にそのリワードアイテムを直接取得してもらうことで、プレゼントがわりにすることができます。 課金アイテムはどうやったら買えますか? 次の手順で購入ができます。 事前にウォレットにチャージ(入金)をしておく。※関連: よくある質問-ウォレットとは何ですか? ※関連: よくある質問-ウォレットには、どうやったらチャージ(入金)できますか? ラウンジ内のストアへ移動、またはナビゲーターのショッピング列を選択する。 ナビゲーターのショッピング列では、ラウンジ内ストア限定商品など一部取り扱いのない商品があります。 「クラブハウス」の使用権は、メニューパッドの項目「クラブ」内の「クラブを作成する」からも購入できます。 「ウォレット」は、XMB™内の「PlayStation®Store」と共有です。 自分の購入したプライベートスペースに同じプライベートスペースを購入してない人を招待できる? 出来ます。招待状を出す側(所有者)と招待状を受け取る側(ゲスト)が同じプライベートスペースを所有している必要はありません。
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Whispers from the Vault - Release 25 s patch notes! OFFICIAL Hey Breakers! パッチノート和訳 Release 25に戻る Release 25 is almost upon us, so let s check out the patch notes! Note This patch is NOT live yet, but should be coming in the next few days. If you want to sign up for the Spellbreak Closed Alpha, you can do so here https //playspellbreak.com NEW FEATURES Players can now choose which slot a gauntlet is equipped to when picking them up. If you tap the pickup key, it works like it does currently, but if you hold the pickup key down, you can press your left or right mouse button to choose if it should go into your left or right hand. Players now leave brief run trails behind them as they run and jump. They re disabled while standing still and more subtle while crouching. This is a WIP and we re curious to hear what y all think. QUALITY OF LIFE Revamped the drop system We ve focused a lot on making the drop easier to use, both when playing by yourself and when playing with friends. Players/teams now have a randomly assigned default drop portal that, if no other portal is selected, they will spawn through at the end of the countdown. Increased portal selection time from 10s to 20s. If you re playing with a squad, the first player to select a new drop portal shifts the selection for the entire squad; subsequent selections from any player will not shift the selection for the entire squad but for that player alone. This allows a drop leader to select the default for their squad while giving individual players the agency to go elsewhere if they so desire. Squadmates dropping through the same portal now spawn close together. Movement locking has been removed from the end of the drop, so players have increased movement control. No more overshooting a landing! Continued iteration on the player info UI and HUD and moved the health and armor bar to the top left of the screen and added more information, including selected classes, badge, and party identifier while playing in squads. This is ongoing... more updates coming soon! Added a separate mouse sensitivity scale slider for when you re zoomed in. This was a big community request... RejoICE! Adjusted camera position and increased field of view from 85 while standing and 90 while moving to 103 across the board. Another oft-heard community request. You can now see way more of the battlefield and your surroundings. BALANCE CHANGES Movement Reduced base sprint forward speed by 10% (from 6.75m/s to 6.075m/s) Don t panic! Keep reading... Armor Reduced starting max armor to 20 from 75. Again, don t panic and keep reading... Fixed the longstanding "bug" where if you had high max armor and swapped to a belt without high max armor and then swapped back, your armor would be lost. You should no longer lose that armor when swapping between belts with different max armor values. Some good quality of life here. Items We ve overhauled nearly every item (amulet, belt, boots) in the game! They ve been streamlined, standardized, in many cases re-stat d and renamed, powercreeped, and more. We wanted items to remain powerful but provide more "good" choices while reducing bad choices and treasure system bloat. Items should provide base functionality so tradeoffs or upgrade potentials between different items are more clear. (As an incidental, the treasure system has been "flattened" so higher rarity items will no longer be more common than a lower rarity item in absolute terms.) For each slot, there s a single common and a single uncommon item and then two more items per slot per rarity, which means there are now only eight items per slot. This is definitely a reduction! A lot of the items that were retired were very underused or very niche and while there s an argument to be made for items like this to have value, we wanted to try the game without them and reserve their effects for possible exploration down the line. Let s go through all of the items! Amulets All amulets now increase your maximum mana, scaled by their rarity. No matter what amulet you equip, it increase your maximum mana, allowing you to cast more spells and have improved mana regeneration. Common Amulet - Max Mana +15 Uncommon Amulet - Max Mana +30 Rare Amulet of the Wanderer - Cast Speed +20%, Max Mana +45 Rare Amulet of the Berserker - Sorcery Cooldown -35%, Max Mana +45 Epic Amulet of the Slayer - Spell Damage +15%, Max Mana +60 Epic Amulet of the Survivor - Drain Health 25%, Max Mana +60 Legendary Amulet of the Scribe - On Rune Use Refresh Sorceries, Cooldown 5s, Max Mana +75 Legendary Amulet of the Behemoth - Spell Damage +10%, Cast Speed +15%, Max Mana +75 Belts All belts now increase your maximum armor, scaled by their rarity. No matter what belt you equip, it increase your maximum armor. This is why we lowered the starting max armor. Also note the armor scaling slows down as rarity increases, allowing players at different rarity tiers to be on more equal footing. Common Belt - Max Armor +20 Uncommon Belt - Max Armor +40 Rare Belt of the Slayer - Rune Cooldown Speed +20%, Max Armor +55 Rare Belt of the Wanderer - Max Rune Charges +1, Max Armor +55 Epic Belt of the Scribe - On Rune Use Damage Resistance +95% (1s), Cooldown 5s, Max Armor +65 Epic Belt of the Survivor -Damage Resistance +20%, Max Armor +65 Legendary Belt of the Behemoth - Damage Resistance +10%, Max Rune Charges +1, Max Armor +70 Legendary Belt of the Berserker - Max Rune Charges +2, Rune Cooldown Speed +20%, Max Armor +70 Boots All boots now increase your maximum run speed, scaled by their rarity. No matter what boots you equip, they increase your maximum run speed. Sorry for the panic above around max sprint speed! While now your sprint speed with the fastest boots is slower than previous patches, you can more consistently move faster with any boots instead of having to make that tradeoff. Common Boots - Run Speed +5% Uncommon Boots - Run Speed +10% Rare Boots of the Scribe - On Rune Use Run Speed +35% (5s), Run Speed +15% Rare Boots of the Berserker - Immune Shock, On Lightning Damage Taken Run Speed +40% (5s), Run Speed +15% Epic Boots of the Survivor - On Crouch (1s) Invisibility, Run Speed +20% Epic Boots of the Behemoth - Immune Shock, Toxic Puddles, Ice Patches, Run Speed +20% Legendary Boots of the Slayer - Triple Jump, Max Jump +25%, Run Speed +25% Legendary Boots of the Wanderer - Invisibility (5s) every 10s, Run Speed +25% OPTIMIZATIONS We ve spent a considerable amount of time on performance this patch and have seen some big improvements across the board in FPS, hitching, memory usage, and more. While there s still more work to be done, you should have much better performance in this patch! Significant performance optimizations, especially for lower-end CPUs. New mesh drawing pipeline batches multiple meshes into one draw call, reducing CPU overhead when submitting commands to GPU. Improved batching when rendering shadows and depth maps. Depth prepass of large structures reduces GPU usage in heavily occluded areas. More granular sublevel streaming reduces the total number of primitives in the scene. Reduced framerate hitches, especially in dense areas of the map like Fort Halcyon. Fixed a stall when streaming in a new sublevel where the textures haven’t finished streaming in yet before the level becomes visible. Fixed some garbage collector stalls when streaming in new levels. More granular sublevel streaming to amortize loading costs over time. Reduced memory usage. Optimizations to geometry complexity and texture sizes. Fixed a bug in the netcode that would cause rubber-banding when running at very high framerates. If you previously had to cap your framerate to prevent weird blipping and rubberbanding, that should be fixed now! Time to uncap those framerates! VISUAL AND AUDIO CHANGES Numerous skills have VFX associated with them to better communicate who’s buffed or debuffed. These are very much a WIP! Visual polish and minor bug fixes on the Bug Hunter and Patchwork skins Updated VFX for the drop landing Various UI improvements to make exile, circle, level up, and team alerts more informative and consistent for players New revive animation Removed the "grunt" sound when being hit hard UGNH MAP CHANGES There are no map changes in this release. Look forward to a whole bunch in the next release! BUG FIXES Players can no longer change internal engine configuration by editing their engine .ini files. This is only engine properties such as rendering parameters and not game-settings for keybindings, sensitivity, etc. This was done due to some easily editable options that gave players certain advantages. Further work around this is on-going. You can still edit GameUserSettings.ini as before. Fixed a bug that prevented the damage overlay vfx on the character from working after the player had been invisible Spectating players can no longer bring up the emote radial Potions and armor shards no longer become invisible when the player crouches Brand new players will be assigned a random character skin upon login if they don t select one Fixed a bug that was sometimes preventing players from selecting some game modes when switching between server regions Fixed a bug that prevented players from selecting an emote to play while the build or inventory menus were open Fixed a host of map related bugs reported by the community パッチノート和訳 Release 25に戻る
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Ascending Chaos The Art of Masami Teraoka Chronicle BooksAlison BingEleanor HeartneyKathryn A. HoffmanCatharine Clark Postmodernism (Movements in Modern Art) Tate Publishing?Eleanor Heartney After the Revolution Women Who Transformed Contemporary Art Prestel Pub?Eleanor HeartneyHelaine Posner?Nancy Princenthal? Grisha Bruskin Life Is Everywhere State Russian Museum?Grisha Bruskin?A. I. Ilf?Ann Schneider?Alexander Borovsky?Eleanor HeartneyYevgenia Petrova?Hans-Peter Riese?Natalia Sipovskaya?Yevgeny Barabanov? Annie Ratti Charta?Giorgio Verzotti?Cesare Pietroiusti?Iwona Blazwick?Eleanor HeartneyAnnie Ratti? City Art New York's Percent For Art Program Merrell Holberton?Eleanor HeartneyAdam Gopnik? Out of the Ordinary Hard Pr Inc?Aaron Fink?Eleanor Heartney Dreaming Red Creating Artpace Artpace?Linda Pace?Jan Jarboe Russell?Eleanor HeartneyTex.) Artpace (Foundation San Antonio? A Capital Collection Masterworks From The Corcoran Gallery Of Art Third Millennium Pr?Eleanor Heartney Defending Complexity Art, Politics and the New World Order Hard Pr Inc?Eleanor Heartney Postmodern Heretics Catholic Imagination in Contemporary Art Midmarch Arts Pr?Eleanor Heartney Critical Condition American Culture at the Crossroads (Contemporary Artists and Their Critics) Cambridge University Press?Eleanor Heartney Postmodernism (Movements in Modern Art) Cambridge Univ Pr (Txp)?Eleanor Heartney Critical Condition American Culture at the Crossroads (Contemporary Artists and Their Critics) Cambridge Univ Pr (Sd)?Eleanor Heartney Postmodernism (Movements in Modern Art Series) Cambridge Univ Pr (Sd)?Eleanor Heartney Art Today Phaidon Inc Ltd?Eleanor Heartney Petah Coyne Above And Beneath The Skin Buffalo Fine Arts Academy?Douglas Dreishpoon?Nancy Princenthal?Eleanor Heartney James Surls The Splendora Years, 1977-1997 Univ of Texas Pr?Terrie Sultan?James Surls?Eleanor Heartney Andres Serrano, America and Other Work Taschen?Eleanor Heartney Postmoderne. Mit Zeittafel, Glossar, Namens- und Schlagwortregister Hatje Cantz Verlag GmbH+C?Eleanor Heartney
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Doctoral Reading List Summary of Category A. General Question [1. Public Health vs Medicine] Lab Research vs Existing Public Health Intervention Infectious disease vs. Non-infectious disease [2. Resource Allocation Vertical vs Horizontal] [3. Africa/Development/Money] [4. General Family Planning Topics] [5. MDGs] [6. AIDS] B. Economics Question [1. Development(Health and Demography)] HIV and Economic Growth(New) Malaria and Economic Growth(New) [2. Inequality] [3. Definition of Development] [4. Market Failure] [X. Lewis/Harris-Todaro Model(less likely to be in exam)] C. Demography Question [1. Demographic Transition] [2. Population Growth] [3. Historical Decline in Mortality] [4. Fertility/Family Planning] Abortion [5. African Fertility Decline] [6. Below-Replacement Level and Aging (Immigration/Social Security)] [7. Population Projection] D. Measuring Population Health/Health Risk Factor Question [1. DALY/DALE/QALY] [2. Population Health Rose(1985)] [3. Determinants of Health] [4. Epidemiologic Transition] [5. Risk Factor Analysis(Obesity, Smoking, IAP)] E. Politics Question [1. Political Analysis] [2. Health System Performance/Reform] F. Ethics Question [1.Inequality/Inequity] [2.Maximization vs Fair Distribution] [3.Individual vs Social Responsibility] [4.Priority on Health Worker] [5.Global Burden of Disease/Priority Setting] [6.Research Ethics Question] General [1. Public Health vs Medicine] The next major contribution to improvements in global health will stem from lab research. Discuss the accuracy of this statement and its implications for public health research.(2005 First) Describe the view that the focus on health care in developing countries should now focus on non-infectious rather than infectious disease(Practice Question) [ 2. Resource Allocation Vertical vs Horizontal] 2. Do you think that countries' investment in the health care sector should focus on the underlying health systems or specific disease entities or some combinations of both? What types of investments were the most productive? Justify your answer using specific examples.(2006 First) [3. Africa and Development] 3. What factors account for the very poor levels of health in sub-Saharan Africa? Is money the answer to Africa s health problems?(2005 Second) 4. Describe two salient public health problems facing Africa and the nature and degree of success of current efforts to address them. Assess critically the view that the most effective solution to these problems will be to increase dramatically the flow of financial aid to Africa. Give examples. 5. (a)Describe two salient public health programs facing Africa and the nature and degree of success of current efforts to address them. (b)With reference to the problems described in your answer to part(a), evaluate the view that the key to addressing these problems is to increase dramatically the flow of financing aid to Africa. Cite research and other arguments or evidence in support of your views.(2006 Review Session) 6. Jeffrey Sachs has argued that the three top priorities for Africa’s health systems are “One, money. Two, money. Three, money.”In particular, he has advocated for a substantial increase in funding to combat HIV/AIDS. Discuss the strengths and weaknesses of Sach’s stance using the “3 spheres” framework (capacity, value, support) to inform your answer [4. General Family Planning Related Topics] (HIV/AIDS and RH) 7. The movement against the spread of HIV/AIDs represents a threat to the goal of attracting more funding and attention to population growth, women’s mental health, and young people’s reproductive health and rights. This is because not only public attention but also financial and human resources will be drawn away from family planning, emergency obstetric care, and comprehensive sexuality education with the influx of funds for HIV/AIDs. Explain where and why you agree or disagree with the statement, discuss the implications the statement for policy; and discusses the implication of each statement for applied research.(2006)(Do not need it) (Men s Involvement) 8. The issue of involvement of men can be seen as marginal to the goals of improving young people’s sexual and reproductive health and rights, and reducing maternal mortality and morbidity. A gender-sensitive approach to women and girls is sufficient. Explain where and why you agree or disagree with the statement, discuss the implications the statement for policy; and discusses the implication of each statement for applied research.(2006 Review) [5. MDGs politics] (MDGs RH) 9. The population and reproductive health fields is on the defensive against a powerful set of opponents. Proponents are cling to the ICPD/Cairo goals but PRI's omission from the MDGs that are shaping the international development and indicators has been a major setback. Explain where and why you agree or disagree the implications the statement for policy, and discusses the implications of each statement for applied research(2006 Review) 10. The MDGs are an ambitious agenda for reducing poverty and improving lives that world leaders agreed on at the millennium summit in September 2000. For each goal one or more targets have been set, most for 2015, using 1990 as a benchmark. It has been argued that the goal of reproductive health for all, and the associated target to universal access to quality reproductive health services, is also worthy of inclusion on its list. (A)Discuss briefly what is meant by the notion of "development" in MDGs. To what extent can it be argued that reproductive health of all should be a development goals in its own right? (B) Suppose we accept the MDGs as they are. Discuss how using reproductive health as an instrument could contribute to the achievement of the other MDGs. Focus on two MDGs where you think access to reproductive health services might be most effective and be sure to cite, and critically assess, theoretical and empirical evidence relevant to your arguments.(2006 Review) (MDGs Achievement) 11. The Millennium Development Goals are an ambitious agenda for reducing poverty and improving lives that would leaders agreed on at the Millennium Summit in September 2000. For each goal one or more targets have been set, most for 2015 using 1990 as benchmark.a. Discuss the health targets set in the Millennium development goals; how likely are they to be achieved. b. To what extent can health also be viewed as an instrument for achieving the other goals?(2006 Review) 12. The following goals is part from the Millennium Development Goals. Choose one goal and justify its inclusion in the list of development goals; a. Justify the goal’s inclusion in the list using both theory and evidence discussed in class. b) Comment on the appropriateness of one of the indicators used to assess the attainment of the goal. (2006 Review) [6. AIDS] 13. Describe and evaluate the methods that can be used to prevent and treat HIV/AIDS in developing countries. Should prevention or treatment be the priority for government? What framework would you use to decide on the best course of action? 14. Discuss critically the criteria that are used for priority setting for health interventions. Which criteria do you think are most useful? Illustrate your answer with reference to treatment and prevention programs for HIV/AIDS in developing countries.(2005 First) Economics [1. Development] (Health- Economy) 15. Discuss the routes through which health might affect economic outcome. Does empirical research confirm a causal path leading from better health to improved economic outcome? (2005 Second) 16. How do improvements in population health affect economic growth?(2007 Preview) 17. What new evidence can be marshaled to link economic well-being with population health? In what ways has our conceptualization of the direction and nature of these connections changed in recent years? (2007 Prep) 18. (A) What are the conceptual links between population health and poverty reduction? (B) Describe the nature of the empirical evidence on the existence and strength of these links. (C)To what extent is the knowledge base in this area applicable to Sub-Saharan Africa?(2005 First) 19. Can population health be improved dramatically in a resource poor setting such as found in much of Sub-Saharan Africa without first increasing income levels dramatically? (2006 Review) 20. Discuss the concept of health-development spirals. Be sure to explain their nature, and to summarize empirical evidence related to their existence and their strength Comment also on their implications for policy interventions aimed at promoting population health and human development.(2007 Prep) 21. Using the “triangle diagram” below, describe how exogenous interventions influence links between population/health, income, and capital. In particular, choose three exogenous interventions (one for each of the dashed arrows) and describe how that intervention might influence the endogenous links. When choosing the exogenous interventions, pick one medical intervention, one non-medical health intervention, and one non-health intervention to make your case.(2006 Review) (Demography- Economy) 22. What effect does falling fertility have on economic development? Using examples, explain the mechanism through which such demographic changes affect development.(2007 First) 23. Discuss the interaction between the demographic transition and economic development.(2006 Second) [2. Inequality] 24. If one ranked the world’s population by their per capita income, the average income of the top 1 billion would be about 100 times the average income of the bottom 1 billion. a)What is the impact of income inequality on population health? b) Describe 2 pieces of evidence that demonstrate the associaton between income inequality and health; c) Describe 2 mechanisms that have been proposed that link income inequality to health 25. Is there empirical evidence that proves that greater income equality contributes to an overall improvement in health? Are there population in which income inequalities are wide and health differentials are small?(2007 prep) 26. Is there a consistent positive relationship between good health and socio-economic status? What is the basis of this relationship? Are there exceptions to this relationship?(2007 prep) [3. Definition of Development] 27. A major goal of the international community is to promote development in the least developed countries. What is meant by “development”? What roles dose health has to play in this development agenda?(2006 Review) [4. Market Failure] 28. In economic theory, free markets lead to efficient outcomes. Why does the free markets fail to provide efficient outcomes in the provision of health services?(2005 Second) 29. Why can we not simply leave health care to the market?(2006 First) Demography [1. Demographic Transition] 30. (i) Explain what is meant by the demographic transition (ii)What are the causal forces that lie behind the transition? (iii)Give examples of countries that appear to have followed the pattern predicted by transition theory Are there countries that have not followed this pattern?(2006 First) Describe the demographic transition. To what extent does it capture the experience of developing countries today.(Practice question) (Fertility/Mortality relationship) 31. Do decline in fertility translate into improvements in mortality and morbidity? Give examples of cases where the links are very clear and explain why the relationship is difficult to examine elsewhere.(2005 second) 32. What are the health benefits of low fertility? Should governments promote policies to lower fertility? Give examples of policies that governments have implemented to successfully reduce fertility. 33. Is an improvement in child survival a necessary precursor to fertility decline? Are there exceptional cases? Discuss with reference to specific countries or regions. 34. What are the necessary precursors to a decline in a population's fertility? Are there exceptional cases? Discuss with reference to specific countries or regions.(2005 First) [2. Population Growth] 35. Is there still cause for concern about rapid population growth rates in low-income countries? Using one country or region to illustrate your answer, outline the evidence available to support your answer.(2007 prep) 36. Explain what Thomas Malthus meant by "positive" and "preventive" checks to population growth. Do either of these concepts have any relevance to understanding today's population growth rate? Explain your answer with reference to specific cases.(2007 prep) [3. Historical Decline in Mortality] 37. Are the lessons learned from studying the causes of the early 20th centaury improvements in childhood mortality in Europe and North America applicable to the reduction of mortality in low-income countries today? Give reasons for your answer and provide examples and comparisons.(2006 Review) 38. Does the study of the improvement in child survival in NW Europe and the US in 1900 help us in promoting child survival in high mortality countries today? (2006 Prep) 39. Explain the factors that lie behind the long term decline in mortality rates throughout the world over the last 200 years. 40. Which factors explain the major reduction in under 5 mortality in the sub-Saharan African countries surveyed by DHS in the 1990s? How do these factors differ from those responsible for the improvements in childhood mortality in NW Europe and North America in the early 1900s. [4. Fertility/Family Planning] 41. How would you justify an investment in a publicly supported family planning program? What evidence is there that such investment positively affect reproductive health?(2005 First) 42. Have past investments in modern family services paid off? Why has international support for fertility limitation program reduce recently?(2007 prep) 43. With reference to one region or country of your choice, comment critically on the view that national, publicly supported family planning programs have had a major impact on the speed and timing of the decline in fertility. Does this evidence justify the continued pubic support of such programs in high fertility countries? Discuss the rationale for government provision of reproductive health service in low income countries.(Practice Question) (More attention on FP/RH) 44. What is needed now to promote attention and funding to reproductive health is to effect a “paradigm shift” in the global health sector, ensuring that the health policy agenda will value, rather than ignore, the investments required to achieve the Cairo census. Alliances of researchers and advocates will be required in this effort. Explain where and why you agree or disagree with the statement, discuss the implications the statement for policy; and discusses the implication of each statement for applied research(2006 Review). 45. In the current political climates in Washington, it is not worth investing much in advocacy work inside the Beltway, media education and cultivation, etc. that focuses on international population and reproductive health issues. Explain where and why you agree or disagree with the statement, discuss the implications the statement for policy; and discusses the implication of each statement for applied research(2006 Review) (abortion) 46. What is the contribution of induced abortion to contemporary fertility transition? Is the use of abortion always an indicator of unmet need for contraception?(2007 prep) [5. Fertility/Africa] 47. Why is fertility falling in sub-Saharan Africa today? Does existing fertility theory help us to interpret these new trends?(2007 prep) 48. Why did fertility fall so rapidly in south-east Asia compared with more recent decline in Africa and the Middle East?(2006 prep) [6. Below-Replacement Level and Aging (Immigration/Social Security)] 49. Are there economic and social argument for intervening to raise below-replacement fertility levels in advanced market economies? What policies are likely to be effective and why? Refer to specific countries if appropriate.(2007 prep)(2006 Revie) 50. Should governments in countries with below-replacement fertility implement policies to increase natality? What benefits would flow from any resultant increases in fertility? Which policy measures are most likely to be successful and why?(2006 Second) 51. What are the social and economic consequence of below-replacement fertility? What remedies are being proposed to raise population growth rate? Which seem to you most likely to succeed?(2006 prep) [7. Population Projection] (Cohort Component) 52. Why have long-term population projections of the world's population proved so unrealiable in the past? What can be done to improve the accuracy of future population projection? (Brass Method) 53. UNICEF has asked you to describe the trends in under 5 mortality for a sub-Saharan African country with incomplete vital registration. The country has three recent DHS surveys and four censuses- each asked about the survival of near relatives(mothers-children;adults-parents). What analytic methods would you employ and why? Discuss the merits and drawbacks of each(2007 First) Measuring Population Health 54. Apart from life expectancy, what measures would you propose to assess the contribution of a health system to the health of a population? Justify your choice of measures and illustrate with examples. (2006 First) 55. Over the last decade there have been some new developments in the approach to the measurement of the health of populations for priority setting at national, regional, and global scales, Disability Adjusted Life Years being the most prominent at the international level. Using the table below a) Briefly describe how DALYs are calculated. b) Describe 2 advantages to using DALYs to measure population health compared to using strictly mortality based measures such as the crude death rate or age-specific death rates. c) Identify 2 criticisms of the use and/or measurement of DALYs. What are the bases for those criticisms and how might a proponent of DALYs counter those criticisms?(2006 Review) 56. Discuss the theoretical properties a good measure of population health should have and the advantages and disadvantages of at least two measures that are currently used(2007 Prep). Health Risk Factor [Population Health Rose(1985)] 57. Describe the trade-offs of individual vs population level approaches to disease control using appropriate examples. If countries focus on a population approach, what changes would this require to current policies and programs?(2006 Second) 58. Explain the concept of "population health". Why is this term widely used today? What are the implications for research of adopting the population health approach to assessments of health status and for health interventions?(2007 prep) 59. Explain what you understand by the term "population health". Is this useful concept? How can it help in improving a nation s health (2006 prep) [Determinants of Health] 60. Why are some population healthy and others are not?(2007 prep) 61. What are the main dimension of health disparities in low-income countries? Are there the same dimensions as we see in the US and Europe?(2006 prep) [Epidemiologic Transition] 62. Describe the concept referred to as the "epidemiologic transition". Use the graph below, as well as other appropriate examples, to describe if there are epidemiological phenomena and patterns for which the current notion of epidemiological transition is incorrect or inadequate.(2006 Second) 63. Distinguish the mortality transition, the epidemiologic transition and the health transition Which framework seems to you most useful in understanding contemporary trends in population health worldwide?(2007 prep) [Risk Factor Analysis] 64. Some researchers have predicted that the rise in obesity will lead to a reversal of the gains in life expectancy and population health in developed nations. Discuss the empirical evidence for and against this prediction using an analytical framework(2007 First) 65. More than half of the world population uses biomass in traditional ways for their household energy needs. In many contexts, indoor air pollution is the result, causing respiratory and other ailments that impede the demographic transition and the process of economic and social development. Explain where and why you agree or disagree with the statement, discuss the implications the statement for policy; and discuss the implication of each statement for applied research(2006 Review) Politics [Political Analysis] 66. What is political analysis for policy reform and why is it important for health sector reform? Provide a clear justification and refer to possible problems, using cases where possible(2007 First) [Health System] (evaluation) 67. Discuss and critically evaluate the criteria that could be used to evaluate the performance of health system in low-income countries.(2005 Second) 68. What criteria would you use to evaluate the performance if a health system? Briefly justify your answer?(2005 First) 69. What should the goal of the health system be? Given this goal how should priorities be set?(2007 Prep) (health reform) 70. Select a health problem(such as high maternal mortality, high infant mortality, high personal costs of health care) in one country whose health system you know well. Discuss how reforms to the health system might help address that problem(such as introduction of social health insurance or decentralization). Then discuss how that solution will change different elements of the health system and how those changes will affect the health problem.(2006 Second) 71. Discuss how health system reform has progressed in a country that you are familiar with. How has reform affected the working of health system? Explain in detail how the reform has impacted the burden of disease and how it has affected the distribution of health care benefits and cost in the society.(2007 Prep) Ethics (Maximization vs Fairness) 73. The goal of resource allocation in the health sector should be to maximize aggregate measure of population health. Critically discuss with reference to an important contributor to the burden of disease in developing countries.(2006 First) 74. Health policy has two goals maximizing population health and distributing it fairly. Unfortunately, they may conflict with each other. On what basis can such conflict be resolved? Discuss with reference to a specific country.(2007 First) (Priority Setting-Cost-effectiveness and Other criteria) 75. What problems are there in setting priority for investment in public health services based on the estimates of the national burden of disease? What additional measures and considerations would improve the priority-setting process?(2007 prep) 76. “The bigger the burden of disease associated with a particular disease, the more resources we should devote to it.” According to the table below, then the majority of resources should be devoted to non communicable diseases. Critique this statement, discussing a)Principles of resource allocation; b) Limitations of the data and how that might affect your answer(2006 Review) (Public Health/Medicine + priority setting) 77. Imagine that for the same amount of money A 65-year old with advanced TB could be provided treatment, saved from imminent death, and go on to live the remainder of his life in a healthy state; OR 10 malnourished children could be provided treatment, saved from imminent death, and go on to live the remainder of their lives in a healthy state. A physician treating TB patients cites a professional and ethical obligation for her to use that money to cure her patient of TB regardless of the opportunity cost. From the point of view of a public health professional, how might you respond to the physician? In your response compare the field of public health and medicine.(2006 Review) (When is inequality unjust?) 78. When are health inequalities unfair? Illustrate your answer with examples. (2005 Second) (Individual vs Social Responsibility) 79. How should we divide responsibility for health between individuals and society? Illustrate with reference to a central example, such as smoking, alcohol or obesity.(2006 First) (Priority on Health Worker) 80. Should health care workers be given priority in prophylaxis and treatment in the event of a pandemic or avian flue? Should states ever depart from the goal of avoiding as many death as possible?(2006 Second) Other Study Guides Gary Becker's Price Theory/ゲイリー・ベッカー流価格理論 Health Risk Decision Analysis/健康リスク意思決定分析 Health Economics in the U.S and Europe/アメリカとヨーロッパの医療経済学 Health Economics in Japan and Asian Countries/日本とアジアの医療経済学 Demography/人口学 Environmental Economics/アメリカの環境経済学 Law and Economics/法と経済学 Global and Domestic Health Law/グローバル・国内医療法 Empirical Microeconomics/実証ミクロ経済学 Social Insurance/社会保険 Financial, Health, and Consumer Literacy/金融・健康・消費者リタラシー
https://w.atwiki.jp/skyrimparma/pages/22.html
Restoration 回復 名称 要求値 前提パーク 説明 StudiesNoviceRestoration 学問 素人の回復術 1 --- Although your magic isn t capable of healing much more than minor cuts and scrapes, you ve taken the first steps down the path of the healer.素人レベルの回復魔法の呪文をランダムで修得する。また回復魔法のマジカ消費量が軽減される StudiesApprenticeRestoration 学問 見習いの回復術 20 ↑ Your manipulation of the body improves, giving you greater influence over living energies, but familiarity of sickness and disease comes with responsibility.見習いレベルの回復魔法の呪文をランダムで修得する。また立ち止まったまま詠唱するとマジカ消費量が更に軽減される StudiesAdeptRestoration 学問 精鋭の回復術 40 ↑ Known capable of minor miracles, healing the wounded, protecting the weak and rebuking the undead, lesser mages look to you as an inspiration.精鋭レベルの回復魔法の呪文をランダムで修得する。また戦闘中に半径15フィート内にいる交戦中のアンデッドの数に応じて魔法耐性と防御力が上昇する StudiesExpertRestoration 学問 熟練者の回復術 65 ↑ Your expert skill with healing and protection is revered but your mastery of life s energies gives you powerful weapons should you ever twist your arts focus.熟練者レベルの回復魔法の呪文をランダムで修得する。またどの系統の魔法でも即時発動するタイプを唱えると、即座に体力が回復する。この効果は如何なるものにも比例しない StudiesMasterRestoration 学問 達人の回復術 90 ↑ A grand master of restorative magic, you hold the influence over life and death in your hands. But will your authority stop there? Can death itself be bested?達人レベルの回復魔法の呪文をランダムで修得する。またマジカ消費量100以上の呪文を唱えるとマジカ回復速度が上昇する。この効果は重複しない Purification ピュリフィケーション 30 StudiesNoviceRestoration 学問 素人の回復術 A true restoration mage hates the undead on principle; this aversion pierces the foul things with positive energy, supercharging a mage s rebuking magic. 戒めのオーラに連動する呪文の性能が上昇する Regrowth 再成長 20 StudiesNoviceRestoration 学問 素人の回復術 The world is a dangerous place, and standard healing spell formulas are rarely adequate. With practice and through concentration, your healing arts excel.回復呪文の性能が上昇し、デュアルキャストがもっと増強される Respite スタミナ回復 55 Regrowth 再成長 Not content with mending the flesh, a true healer restores the spirit. Your curative magic now restores perseverance and grit as well as staunching wounds.回復呪文でスタミナも回復する WardDeflect0 矢そらしの防護 30 StudiesApprenticeRestoration 学問 見習いの回復術 スペルシールド系呪文発動中は、レンジ攻撃のダメージが軽減される。スペルシールド系呪文の基本的な効果である防御値と軽減量が増加する WardDeflect1 矢そらしの防護 45 ↑ スペルシールド系呪文発動中は、レンジ攻撃のダメージが更に軽減される。スペルシールド系呪文の基本的な効果である防御値と軽減量が更に増加する。またスペルシールド系呪文の盾でタイムドブロックが機能する WardAbsorb 吸収シールド 50 WardDeflect0 矢そらしの防護 スペルシールド系呪文で呪文をブロックするとマジカが回復する。シャウトも吸収できる Auramancer0 オーラ術師 30 StudiesApprenticeRestoration 学問 見習いの回復術 A restoration mage can serve as a beacon of light in a dark world; you ve taken the first steps, looking inward with reflection to expand your growing aura.オーラの効果範囲が広がる Auramancer1 オーラ術師 50 ↑ A warm comfort to friends, a cold sweat to foes, your mere force of presence is amplified by the power of restoration magic s energy made manifest.オーラの効果範囲が更に広がる LifeAndDeath0 生と死 50 Auramancer0 オーラ術師 A leader by might and magic, you ve begun to master use of your auras to bring ruin to your foes.ダメージを与えるオーラ系呪文が回復魔法のスキル値に応じて性能上昇する。これは他の性能上昇バフに重複する LifeAndDeath1 生と死 80 ↑ Your radiant presence in battle is the tide of defeat washing over your foes, as your combined ability to both restore and destroy bolsters your auric power.ダメージを与えるオーラ系呪文が回復魔法と破壊魔法のスキル値に応じて性能上昇する。これは他の性能上昇バフに重複する Malediction0 マルディクション 50 StudiesAdeptRestoration 学問 精鋭の回復術 The ancient art of the hexer is subtle, but you ve dug up some of the old ways, empowering your magical curses with surprising resilience.呪いの及ぶ範囲が約10から20フィートへ拡大する。既に呪われている対象が呪い死ぬと、呪いは新たな対象を周辺からランダムに選んで呪う。その選択が2回行われる Malediction1 マルディクション 75 ↑ You ve mastered every text of ancient hexes you could find, and the blighting knowledge you ve absorbed makes you a hexer of unsurpassed skill.呪いの及ぶ範囲が約10から20フィートへ拡大する。既に呪われている対象が呪い死ぬと、呪いは新たな対象を周辺からランダムに選んで呪う。その選択が3回行われる TorturedSoul トーチャードソウル 70 Malediction0 マルディクション 通常アンデッドに効果を及ぼす呪文が、呪われている対象にも機能するようになる Meditation0 瞑想 70 StudiesExpertRestoration 学問 熟練者の回復術 The flow of restoration magic changes those who master it. You ve begun to see how your mind clears under its influence, improving your spells under duress.体力が全体の半分を下回ると、回復魔法のマジカ消費量が軽減される。体力がより低い場合は、より軽減される Meditation1 瞑想 80 ↑ You ve become a purified conduit for Restoration magic, which bolsters your awareness and magical focus in situations where lesser mages would fall.体力が全体の半分を下回ると、回復魔法のマジカ消費量が更に軽減される。体力がより低い場合は、より軽減される Carrier0 保菌者 45 StudiesAdeptRestoration 学問 精鋭の回復術 Not content with simply using afflictions to strike down your foe, you ve practiced new techniques that make your plagues stronger and more virulent."疫病"タイプの呪文の感染距離が半径20フィートになる。 Carrier1 保菌者 65 ↑ A foul master of infection, you use this deadly weapon as you see fit, striking your enemies down with contagious plagues that weaken the hardiest bodies."疫病"タイプの呪文の感染距離が半径30フィートになる。 Plaguelord0 疫病王 50 SCarrier0 "保菌者 Sickness is something that every restoration mage must study, but you ve turned your knowledge to dark purposes, creating viciously spreading plagues.疫病の感染速度が2倍になる。 Plaguelord1 疫病王 80 ↑ Your plagues terrify all you encounter, for they ve heard of your magical outbreaks infecting entire brigades in seconds, priming them for slaughter.疫病の感染速度が3倍になる。 DefyDeath 死の無視 95 StudiesMasterRestoration 学問 達人の回復術 Your unearthly skill with healing forces immunizes your soul against death, magically repairing your body when wounded and even defying death itself.体力が半分になると回復速度が上昇する。体力が1/4になると回復速度が大幅に上昇する。1日に1度のみ、体力が1/10で瞬時に回復する FocusTheIdol フォーカス 偶像 95 StudiesMasterRestoration 学問 達人の回復術 The final art of the healer. You ignite a spark of the divine within your soul, blessing all your healing magic with unmatched purity. The light within yourself can be called upon to protect your allies and punish your foes in times of need.治癒系呪文の性能が上昇する。オーラ系は自由に切り換えられる。オーラから体力とスタミナのデバフを取り除く。オーラ - 光輝の啓示の呪文を使えるようになる FocusTheDefiler フォーカス 冒涜者 95 StudiesMasterRestoration 学問 達人の回復術 The final art of the blighter. Magical hexes are effortlessly hurled at your foes, and your jinxes render foes all the more vulnerable. A secret and most terrible curse allows you preserve your lifeforce by hiding it in a cursed foe s living soul.呪いか伝染病に罹患している対象の武器ダメージが上昇する。呪いと伝染病系呪文のマジカ消費量が軽減される。束縛の呪いの呪文を使えるようになる FastMetabolism 迅速な代謝 50 Physician0 医薬師 体力、マジカ、スタミナを回復する薬が効果を出し切るのに要する時間が半分になる。